Delete Civ 5 Saved Games

Civ

No, it would overwrite your autosaves in Civ V but not delete them as soon as you start a new game. 3 points 4 years ago. Honestly this is why you keep a non-auto save for each game. 3 points 4 years ago. For next time, if you go to Documents/My Games/Sid Meier's Civilization VI/Saves.

  • Hi I have civ 5 complete edition (all dlcs and add ons) I've played quite a bit of it and probably have around 4000 or so saves. I need to free up space on my hard drive now. Is there a safe way to mass delete civ 5 save games? ( I don't want to do anything fishy that might cause weird side effects or is not a recommended way of deleting them).
  • Are the games you rarely play consuming a lot of your computer's memory? Want to uninstall or remove a game? Follow the easy steps shown in this video.Conten.
  • Cache and save games. Steam Library Properties Local Files Verify Integrity of Game Cache. Copy saved games from a different (working) computer. Create a new game, save it, then try to load. Delete the Saves and Cache folders in My Games Civ 5. Steam and Civ 5 Options. Avoid building build lots of cities.

With No Cheat Console Available, Turn to Debug Mode & Ingame Editor

The Ingame Editor Allows Players to Cheat in Civilization 5, Gods and Kings & Brave New World

Enough people search for Civilization 5 Cheats that I thought sharing a couple possibilities that resemble and even surpass cheating in power might be useful to some players. You see, no cheat codes or command console of that type exists for the game. However, Firaxis did include a debug mode for developers that can be exploited to reveal the entire map and gve your Civilization infinite Happiness. This tool pales in comparison to the mighty Ingame Editor which can modify or place just about anything in the world. In many ways, this is better than any simple cheat code for it can enable you to get through any negative situation your Civilizaton enounters while giving you the ability to cheat your gold, research, production, or military to ridiculously high levels and defeatng other Civs in just about any way you choose. Don't be frightened by the fact that it's a mod. This is a very stable tool that gives you incredible control over the land and Civilizations in Civ 5.

Before You Consider Cheating: Playing at a Low Difficulty
Unless you want to cheat for fun, use cheating tools to set up the world to your liking, or experiment with Civ 5's gameplay, you should first consider simply lowering the difficulty of the game to Settler. It's ridiculously easy to win a game, especially with knowledge of Victory conditions you can learn from my strategy guide.

Playing at a lower difficulty will give your Civilization bonuses, while imposing penalties on the AI. This is not a game that you will get much satisfaction from cheating to win anyway; there is no ending and the numerous difficulty settings give you a chance to gradually improve and expand your knowledge of Civ 5 game mechancs.

Ingame Editor: Powerful Cheats for Civilization 5

With IGE Installed, click this button or press Control + I to start using the Mod.

Delete Civ 5 Saved Games


Civfanatics and the Steam Workshop host a powerful Mod for Civilization 5 that enables some great cheating ability. You can do most anything you want with the game's tiles, plant strategic and luxury resources, spawn units in control of any player, research technologies with a single click, and even take over another Civilization. I'll Guide you through the various types of cheating you can do using the Ingame Editor's interface, while I leave to you the creative use of this tool to win games or present yourself new challenges.

Installing the Ingame Editor
You can start cheating by getting Civ 5's ingame editor from one of the following sources. I recommend installing it via the steam workshop, since every legit Civilzation 5 owner has to use it. If you like installing mods yourself, you can go through Civfanatics:
Download from the Steam Workshop. Login, Subscribe to IGE and the Mod will be installed and updated automatically.
Download from Civfanatics, where you'll find manual install instructions, a FAQ, and troubleshooting for the IGE.

Using the IGE Mod to Cheat - Control + I
Once you've got the Mod installed, you're ready to start a game in which you can cheat to your heart's content. Load Civilization 5 and select 'Mods' and ensure that Ingame Editor is checked, then select next. You can now select Single Player and set up the game as you normally would. If the Mod is working properly, click the icon in the top right portion of the Civ 5 game screen or press Control + I.

Things to Note: Leader/City-State Selection and Reloading for Visual Changes
In the top-right portion of the IGE interface, you will see your Leader selected. You can change to any other Leader or City-State by selecting this. This will show you the game world as they see it, show their research tree and social policies, etc.

When you make some changes to terrain, like placing Natural Wonders in the world, you'll need to save the game, exit to the main menu and reload to get their graphics to show. Any tile bonuses will be in play, but your Fountain of Youth, for example, will be invisible until you do this.

Edit Tiles Individually with F1

Cheats: Edit Terrain - F1
The first tab in the Ingame Editor allows you to select a terrain hex and start editing. You can choose tile improvements, Natural Wonders, terrain type, and even select whom the tile belongs to by having the right leader selected and going to the far right in the interface, where you'll see 'Free Land' or 'Your Land', along with Explored/Unexplored. The blue lines in the bottom left let you paint rivers and the direction they flow by toggling the lines at the edge of the hex. As you can see, I made a strange circular river in one hex to demonstrate how it would be used.

Cheating Cities: Religion, We Love the King & Wonders - F2
Click to select a city or shift-click to create a new city on a hex belonging to the currently selected player. This is super useful for cheating - it'll let you instantly create any building or Wonder in the city, and also celebrate We Love the King day for 10 or 250 Turns. This second is a little less useful given you could just set the population to whatever size you want, anyway. You are also able to change the religious balance in the city or make it a puppet of the currently selected player.

Changing Terrain on a Mass Scale - F3
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light up. Right click and drag with this to make big changes across the land. The Your Land option is found on the far right, which will let you claim massive sections of land for the selected player, explore it, or return it to an unexplored state.

Delete
With the IGE you can spawn a max promoted unit or Great Person, even combine unique units from other Civilizations

Spawning Units and Giving Unit Promotions - F4
Use this tool to create units for the selected player. You can right-click to spawn a unit of any type, from workers, to missionaries, and even Great People. This is extremely powerful, but doesn't seem to let you edit an existing unit, although this hardly matters. You can use this Cheat to play with Unique Units from other Civilizations! Above the list of units, you can see the level box. Pick a number and it will give the unit that many promotions. Some units have a maximum of nine promotions, while a naval unit could have eleven. Either way, pick a number like 15 and you're likely to have a maxxed-out unt.

I'd warn you when using this cheat not to spawn too many units on one tile, although you can. I'm sure it could have a negative impact on your game and possibly cause a crash. Just how many giant death robots would you need in one area, anyway?

IGE Quicksave - F5
Pressing F5 with the Ingame Editor open will create a Quicksave named IGE so that you can avoid overwriting a non-cheated game's save.

Edit Civilization Stats - F6
With this IGE tab, you can use cheats that allow you to add gold, culture, or faith points to the currently selected Civ. Golden ages of 10 or 250 turns can be triggered at will, and religions founded. You may take over leadership of another Civilization on this tab by picking Take Seat option.

This tab is also particularly interesting for allowing you to make peace treaties, form declarations of friendships, embargoes or even trigger complex wars between various Civs and City States.

Use this tab as a Cheat to Research all Technologies in Civ 5

Research Cheats - F7
This is likely to be one of the most popular uses of the Ingame Editor. Research Cheats let you learn any technology in Civ 5, Gods and Kings, and Brave New World with a single click. Press Shift-Click and it will learn every prerequisite for the selected technology. You can also take Technology away in the same way - it is a toggle, so shift-click again and it will take away a tech and all prerequisites.

To Cheat and get all Technology, shift-click the Future Tech research project. Since it takes every one of the highest level technologies to research it, you will get every Tech at once. To remove all research at once, shift-click Agriculture on the opposite end of the Tech tree.

Social Policy and Ideology Cheats - F8
With the last tab, you may add and remove any social policy in Civ 5. You may also force the selected Civ to adopt an Ideology or remove one. You may even adopt all Ideologies and Ideological Tenets at once if you so choose, although that may have unforseen gameplay consequences.

Debug Mode, World Builder & Civ 5 SDK

Civ 5's Debug Mode - Reveal Full Map & Unlimited Happiness
Open config.ini located in DocumentsMy GamesSid Meier's Civilization 5 and locate the line that says DebugPanel = 0 and change the 0 to a 1 then save the file. To Disable Debug, you'd do the opposite. This will enable debug mode in the game, which seems to be primarily aimed at mod development. After restarting the game with Debug enabled, you can press Control + Z to reveal the entire map. This process will automatically introduce your Civ to all City States and other Civilizations. It also reveals the location of all Natural Wonders, giving a +1 permanent boost to happiness for each. If you do this over and over, you will keep rediscovering the wonders and accumulate massive amounts of happiness that can allow your cities to grow without worry of unhappiness, and also triggering golden ages over and over depending on how heavily you abuse it. For the most part, revealing the map alone is a potent cheat to a player capable of turning that knowledge into a workable strategy.

While Debug Mode is enabled, you can press the Tilde key to bring up an interface that offers different options specfically for debugging the game. It is unlikely that many useful things can be done with it as far as cheats go, but I'd welcome comments on this tool and its capacity for cheating from players who understand its menu options and how to apply them to a current game. If anything, it's probably not worth the effort of deciphering the debug tool given the power of the Ingame Editor.

The Civilization 5 Software Developer's Kit (SDK)
There are many tools provided by Firaxis that will let you modify Civ 5 or create your own maps. To install these tools, login to Steam and go to your Library. Hover over Library at the top of Steam and choose Tools. Scroll down the list until you find Sid Meier's Civilization V SDK, select it and choose Install. You will now have access to all the tools provided by Firaxis, through a link you should find on your desktop. Otherwise, right click it in the tools list and choose Play.

Share Tips and FAQs (20)

Our Sims Forum is the place to go for faster answers to questions and discussions about the game. Use the form below to share your own experiences and provide helpful tips to other readers.

Kyle says...
So I got the IGE off the workshop then I went in-game went to mods enabled the mod clicked next it said configuring game data then when back to the screen I then clicked back and made a new game. But while in-game I noticed that there was no Icon to click and pressing ctrl+I did nothing either... Need help
1st September 2014 11:09pm
Sirwn says...
how do you add city states in a map?
19th October 2014 3:01pm
Ray Ryan says...
Let say I want to reveal entire map with debug mode for fun play, building strategic place for my civ. But since the purpose is just for strategic location. How can I unreveal map after pressing ctrl+z?
30th October 2014 2:25am
Dolan says...
So enabling the mod is fine: selected it, hit next, the game configured. But when I start a game the IGE does not show up, and ctrl+i doesn't do anything. Am I missing a step somewhere along the way?
You may find a solution for your problem in the official thread for the Mod at Civfanatics
25th March 2014 2:41pm
CGord says...
I do not see this noted about playing with debug mode enabled: technologies researched are selected automatically. I do not know if this can be changed.
30th January 2014 11:15am
Isa Maayev says...
I want to cheat, lol
1st April 2016 4:03am
DRichie says...
Once I check the mod, there is no 'next' button on the screen, only 'back'
Delete civ 5 saved games
I wish I could be more helpful, but it just works for me and I've not had this question before. Have you tried selecting the mod directly, where you see all its features, then clicking next?
23rd February 2014 6:09am
Brandon says...
Can you choose starting location with this?
14th October 2014 4:45pm
jonesy says...
I'll admit it, I'm slow. And dense. Your comment about making the crazy circular river sunk in - et voilà, one now has a city with a moat. Since most melee units suffer an attack penalty crossing a river.... so, thanks for the tip!While IGE certainly allows massive cheating, I've found it to be useful for making tailored challenges for trying out various tactics and strategies.

Yep, I love it for gameplay testing. Glad to help and that moat is a brilliant use of the terrain editor. You could do it with hills too, so that any ranged have to come in close to hit you - but only on the side with a potential enemy, perhaps?

--Carl

24th December 2013 12:03pm
runujhkj says...
Could you also surround your whole Civ with mountains and guarantee untouchability with land units?
Yep, although they could embark over ocean tiles and come at you that way. With ranged units, sinking those embarked units would be easy as they generally have reduced defense while in the water. Only certain Civs' units have the Amphibious promotion (like the Denmark Berserker, a Viking unit). Otherwise, it's a promotion that is gained through experience and not likely to be chosen by the AI in most cases.
9th April 2014 8:52pm
Stan says...
Guys, how can I add a new civilization to my current game?
29th September 2014 8:06am
Kero K says...
I've just tested this on the Civ V Ultimate version and all seems good enough without any crashes. The only problem with it is (actually my own personal preference)the fact that it takes more than half of the screen. other than that its perfecto. Still wondering if the edited map would really be the edited map after a map save or would it generate other random seed +- map.
I read up on that, and it's just that its designed for ~1920x1080 (or even higher) resolution and there's little the author can do about it because it's a limitation of the Civ 5 User Interface. He COULD make it scale to different resolutions better, but it would take a massive amount of work so it's focused on really high-res monitors since those are more common now.
27th March 2014 11:48pm
Zack says...
Does a trainer exist that would be able to enable and disable research advancement? Essentially allowing you to control when civ can start the next era.
I am not aware of a Mod that does this specifically. The Ingame Editor would only let you control each civs' tech level and push them back if you needed to. It would take too much micromanagement, unfortunately. If you want Civs to spend more time in each era, try slower game speeds, which will slow the pace of the game and make everything including research take longer to complete.
4th March 2014 8:44pm
Sivfan says...
Just got this thing and it has revealed quite a bit of the mechanics of the game. Like natural wonders are a terrain feature and that the system allows for it to have resources, and improvements on it.
I use it to scout the map before I start (start new game, save, open save with ige and reveal map). This method is better than the debug because it shows all resources, even hidden ones. It does not show ruins though.
Can't get this to make rivers though. Am I missing something?
25th June 2014 10:38pm
dal says...
Brilliant fun. I wanted to edit a map though and play from the beginning with all players hidden in certain placements, is this possible?
I believe it can do what you want - you are able to use it as a fully featured map editor. On the IGE page at the steam workshop it says:
How do I export the map? On the civ5 window to save your game there is a button to save as a map rather than a mere savegame.
14th March 2014 4:06pm
Carl says...

Delete Civ 5 Saved Games Ps4

So I've been having a bug where when my units reached a cloud (that should have disappeared due to that area now being explored) they just go underneath the cloud and it doesn't disappear.
Sorry, I've never seen this happen in-game. I know the Ingame Editor can let you flag areas as explored and such. There are caches in this game that can be cleared, which might help your problem. You can do a search for that, and sometimes reloading the game will correct those issues.
All I have seen are invisible Mountains - very annoying.
28th April 2014 9:55pm
Carl says...
I just used IGE to explore the entire map, great sucess! XD Also, I agree, invisible mountains are a pain the the *****
14th May 2014 11:16am
Brad says...
Can this be used for a mac?
I believe so - you have Steam, right? Do a search for it in the Steam Workshop if so.
Edit: I guess it's actually a pain to install Mods on a Mac. I was not aware of this. You have to go beyond manual installation and apparently insert code yourself. Sorry, folks.
2nd May 2014 2:07pm
Brad says...
I don't use Steam, I just have the game installed on a stand alone PC, I don't play online. Sounds like manually inserting codes will be a huge pain..lol guess I have to play the regular way! Oh Well! Thank you for the help though!
8th May 2014 4:55pm
Billah says...
I know this comment is a while on, but this mod is compatible with a mac. Although I have civ on steam I couldn't download the mod via the workshop so I downloaded it from the civfanatics page and did it manually instead. It took a bit of work because you have to enable the 'mod' option on the home screen but in the end I got there and it works great! If you want more information I could probably give you a walkthrough if you reply to this comment or anyone else for that matter.
Well thanks, you got me looking at CFC and found this thread: http://forums.civfanatics.com/showthread.php?t=477763
There readers can find instructions for installing Civ 5 Mods on Mac!
12th June 2014 3:11pm
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Join In


Games

In-Play

Cheat Mode

If you have version 1 (that is, if your game says version 474.01 or 475.01 when you start it up), hit shift-56. It will reveal the entire map and give you a variety of cheat options in the F1-F10 menus. You can enter enemy cities, sell their city walls, and then unfortify the defense. This cheat is the best.

F…Function in cheat mode
F1Your enemies’ military plans (A-Attack, D-Defend, S-Settle, N-Naval). It will even suggest some plans for you sometimes.
F2Same as always
F3Some wierd graphics. May be useful???
F4Same as always
F5Same as always
F6Same as always
F7Civilization breakdown showing government type, diplomatic status, population, treasury, tax rate, # of mil units, # of cities, # of settlers, amount of land (units unknown), and technology.
F8Civilization PowerGraph + Replay. Even if you don’t want to cheat (just press shift+56 immediately after exiting the replay option to avoid seeing the map), this is handy. It can show you how well you’re doing.
F9Some military thing, listed by continent. I prefer F1 or just scanning the map.
F10Fully revealed map

Randomize Enemy leaders

This cheat is activated using alt + r. This randomly selects new qualities (like expantionistic or Friendly) for the computer civs. If you have embassies, you can monitor it till you find some values you like. Of course, embassies only produce these values if you are playing on the easier difficulty levels. If you really, really, want to control your opponents’ characteristics, but you are on an Emperor game or something, you may want to consider temporarily changing the difficulty level.

Fast Settler

If you tell a settler to do something and then wait until the 'end of turn prompt comes up, you can reselect him, he will have already done one turn’s worth of work on the job to which you assigned him. Tell him to do the same job again and he will do another turn’s worth of work on it. You can continue this until he is doen whatever he is doing. The do it for all your settlers, if you have the patience. This is also handy for settlers on roads. All you do is take two steps, so the moves left thing says '.1' and then tell the settler to do something. Immediately reselect him and he has his three moves back. Only take two of those three, of course. The only problem with this is that all of that reselecting and reasigning is accumulative like in the above paragraph, so if you use this cheat to go long distances, your settler may stop somewhere along the line and actually build what you tell him to build (proposterous!). This is really handy if you have a city which is doomed and you want to evacuate. Buy tonnes of settlers and use this cheat to get them to another city instantly. Then press 'B' to settle them in that city. This can really save a city under attack. This cheat can be combined with waterbridging in my strategy guide to build endless waterbridges to nowhere in one turn. Once the fast settler has built one railroad, move the boat. Hit unload, and start again.

Free Moves

Sentry a unit in a city as its last move. Enter the city and unsentry it. It now has all of its moves back. Handy for travelling fast across a continent or killing 20 attackers with one chariot (attack, sentry, unsentry, repeat).

Ship Sentry

This cheat is employed in the strategy 'Ferries' listed under Military Advisor in the strategy page. All you have to know is that a sentried ship can be unsentried by boarding it with one unit. This can not only be used for ferries, but also for travelling around the world in one turn (just pass 1 unit back and forth between 2 boats). When this cheat is being used, the 'end of turn' message may come up when a sentried ship has just been boarded. Just click on the ship or press 'tab' to get control of the ship. Can also use a fast settler to bring its moves back. Or, instead of unsentrying the ship with a unit, use another ship. Put them on the same square and hit 'U' or select unload from the Orders menu.

Save Game I

This is obvious, but irritating, because Civ has no 'load saved game' option once you start. Basically, you save EVERY year. If ANYTHING goes wrong, you quit and load your last save till you get it right. This cheat can also be used to keep the computers from getting wonders. The computer players get them randomly instead of building them, like you do. Go back to your last save, and take it back!

Save Game II

This cheat plays off of a useful bug in the game saving part of the program. The game saves the map and where all of your units are, but it does not save a list of which have already moved and which have yet to move. If some have moved and some have not when the games is saved (in other words, as long as the 'end turn' message isn’t there) then they will all be able to move again when you load the game. To make use of this, simply move all of your units but one, then save and load and you will be able to move them all. I suppose this might be useful if you are in a crucial point in a nuclear war or perhaps you need a certain unit to be in several places at once. (Thanks to Raffa for reminding me about this one).

Space Barge

Win the space race easy! Build a space ship with one habitation unit and one engine. Forget the fact that the display says 0% chance of success, and launch it!

Hack the Save File

There are three ways to hack the save game file: using debug, using a different hex editor, or using the saved game editor application. The exact steps for hacking the saved game file using debug are laid out on this page. If you have a favourite hex editor and you want to use that one instead, then simply follow the directions below for debug, but you may need to subtract 100 from the hex locations for them to work. For example, instead of changing byte 102 (for switching sides), you would have to use byte 002. If you want the easiest way, you can download the Civilization Saved Game Editor by clicking here. And now, on with how to use debug…

To hack a civilization save-file using debug (a hex editor that is built-in to MS DOS, so everyone has it :), go into DOS and find the directory of your civilization game.
Type:
debug civil#.sve (# = 0-7)

Example:
debug civil0.sve

You’ll get a prompt that looks like this:
-
Press d and enter.
-d

A whole bunch of hex-garbage comes up on the screen.

Delete Civ 5 Saved Games Mac

When you’re done editing the save file type w, enter, q and enter again.
-w
-q

Switch Sides

By typing: e 102 ## you can switch to a different civ, where ## = 00 (red-barbarians), 01 (white-Russians/Romans), 02 (green-Zulus/Babylonians), 03 (blue-Germans/French), 04 (yellow-Aztecs/Egyptians), 05 (lt Blue-Americans/Chinese), 06 (pink-English/Greeks), 07 (grey-Mongols/Indians). This is very useful. Start the game. Build one city only and defend it well. Once you have good defense, save and quit. Now, Edit the save file to change the difficulty to something amazingly high (Find out how to do this here). Now, go back to the game and try to keep your city alivce for as long as possible. Right before it dies, save & quit and then put the difficulty back to whatever it was before and switch sides to one of these super-civs created by the ultimate computer players.

Example:
-e 102 02
(this changes the cililization you control to either the Zulus or the Babylonians. Only one will be in the game at a time, and that’s the one you will switch to)

Time Travel

Type: e 108 ## ## Changes the year. Mess around to find out how the values translate. Some day, I may put in the time and actually get the exact values for you. Note that all this does is change the clock, it does not reverse events. If you want to reverse events you have to go back to an old save game file (duh). It is useful for extending the game beyond built-in limits for the difficulty level, allowing a theoretically infinite score.

Example:
-e 108 03 02
(The last two values were just guesses. 03 and 02 are pretty low, so this kind of an input would put you pretty far back in time.)

Change Difficulty

If you’re losing, you can make it easier, then harder when you’re ahead. Type: e 10a ##. 00 is Chief, 04 is emperor. 05 is quite hard. The values go up, but the possibilty of winning ends there.

Example:
-e 10a 04
(Changes the difficulty of the game to Emperor)

$30,000 Cash

The value to change depends on which colour you are playing:

Delete Civ 5 Saved Games Download

  • White (Romans/Russians): ###=23A
  • Green (Zulus/Babylonians): ###=23C
  • DK Blue (French/Germans): ###=23E
  • Yellow (Aztecs/Egytians): ###=240
  • LT Blue (Americans/Chinese): ###=242
  • Pink (Greeks/English): ###=244
  • Grey (Indians/Mongols): ###=246

Now type: e ### FF 75

Example:
-e 23E FF 75
(Give the French or the Germans $30,000)

Get Current Technology

The value to change depends on which colour you are playing:

  • White (Romans/Russians): ###=24A
  • Green (Zulus/Babylonians): ###=24C
  • DK Blue (French/Germans): ###=24E
  • Yellow (Aztecs/Egytians): ###=250
  • LT Blue (Americans/Chinese): ###=252
  • Pink (Greeks/English): ###=254
  • Grey (Indians/Mongols): ###=256

Now type: e ### 75 75

Example:
-e 256 75 75
(Gives the Indians or the Mongols the technology they are currently working on)

Get All Technology

The value to change depends on which colour you are playing:

  • White (Romans/Russians): ###=5F2
  • Green (Zulus/Babylonians): ###=5FC
  • DK Blue (French/Germans): ###=606
  • Yellow (Aztecs/Egytians): ###=610
  • LT Blue (Americans/Chinese): ###=61A
  • Pink (Greeks/English): ###=624
  • Grey (Indians/Mongols): ###=62E

Now type: e ### FF FF FF FF FF FF FF FF FF FF

Example:
-e 61A FF FF FF FF FF FF FF FF FF FF
(Gives the Americans or the Chinese all technology. Note there are exactly 10 sets of FF)

At the Start

New Civilization

Want to play the Canadians, eh? When starting the game, it asks for you to pick a civ from the list. Hit Escape. Now enter the civ you want. Note: when you first hit escape, there was already a name in the box. This is the civ you will 'act' like. You will be that civ’s colour, plus the preset names for cities will match that civ’s.

Do you know of some Civilization cheats that I didn’t list? Tell me about them, and I’ll list them here with credit to you.

None of these cheats are original creations, so feel free to use them anywhere you wish. However, this cheats page and all the text on it is copyright ©2000 Greg Viers (A.K.A. The TTG Guy). Special thanks in particular goes to CivMan who found and documented many of the hex bytes which appear here.